Antonio Cervantes
Game/Level designer and artist.
Antonio Cervantes
Game/Level designer and artist.
Game/Level designer and artist.
Game/Level designer and artist.
Hi there! I am a game designer with 6 and a half years as a Content/Level Designer at Jam City (formerly SGN), 1 and a half year of Game Design Consultant at Indie.IO. 3 years as a QA Tester at SEGA/ATLUS USA, and 4 years of game design and art schooling at Westwood College of Anaheim, CA. .
My design philosophy is to always find a balance between game health and player fun in my work. The best games are the ones that players truly enjoy and have fun in!
During my youth I was primarily focused on art and originally wanted to be a cartoonist; but games like Ocarina of Time, Metal Gear Solid, and Shadow of the Colossus wowed me into wanting to game design. I still love to do art, but generally use that to supplement my design work with mockups.
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