Below are my most prominent bodies of professional work in the Game Industry and as a Graphic Designer.
At Modern Games I created over a hundred levels for the mobile game MiniVerse: Make It Mini in the Unity game engine. I wrote the summaries for each level I worked on, decorated the room/environment and created the game objectives. The levels included level summaries that often required writing silly puns and working with others to collaborate on these summaries and level names, and including on working on holiday events.
I love tabletop role playing games and have played and designed many features and projects. This project was started out of my desire to make a newbie friendly system that is setting agnostic. I noticed that myself and others would often get cool ideas for a TTRPG one-shot to run for our friends. However, there usually the catch of having to find a very niche system or modify an existing one like D&D to fit the idea I had. So, I created Awesum20 as a setting agnostic and casual system to allow anyone to pick it up quickly and running any kind of story they wanted. The rules are pretty simple and character creation is fairly quick. I have used my system to run settings in sci-fi horror, space westerns, and even am running a game set in Spencer Mansion from the Resident Evil remake video game.
I worked as a Content/Level Designer at Jam City (formerly SGN) for about 6 and a half years. My biggest contribution to Jam City was creating levels for the two titles I worked on. I created around 1000 levels for both titles.
While on Cookie Jam Blast I wrote and designed several features, updates, and live events. My proudest and most prominent contribution to the game was the "Airship Powers".
I am very proud of the Airship Powers I designed for CJB. I made sure that each Airship had a power that was not only different than other objects in the game, but that the powers were each unique to each other. All of the powers were completely different and scale in power.
The Airship Powers:






I worked as a Game Design Consultant at the indie game publisher platform, Indie.IO. There I served as a consultant for game developers. I would play builds provided to us and give expert feedback and suggestions on how to improve their games. I have provided lots of feedback on games to improve their games.
On top of providing consultation of game design, our team was also responsible for facilitating focus tests for for our indie game partners using the GameTester online platform. We ran focus tests summarized the feedback and presented it to the developer teams in the hopes they use the information to improve their titles.
Among those I gave worked closely to provide design guidance and was most proud of the feedback I gave to creators of G.I. Joe: Wrath of Cobra, Pinball Spire, and Vertical Kingdom on Steam.
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